Date: 2011-11-28 06:41 pm (UTC)
So it sounds like you're talking about an instruction like:
"If you know that someone believes in faeries, you are more likely to trust them or forgive things that would otherwise make you angry."

If it's not connected to a direct player action, then I don't know if I would personally classify it as a mechanical effect rather than just a strong roleplay guideline.
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