So it sounds like you're talking about an instruction like: "If you know that someone believes in faeries, you are more likely to trust them or forgive things that would otherwise make you angry."
If it's not connected to a direct player action, then I don't know if I would personally classify it as a mechanical effect rather than just a strong roleplay guideline.
no subject
Date: 2011-11-28 06:41 pm (UTC)"If you know that someone believes in faeries, you are more likely to trust them or forgive things that would otherwise make you angry."
If it's not connected to a direct player action, then I don't know if I would personally classify it as a mechanical effect rather than just a strong roleplay guideline.